WATERDEEP: DUNGEON OF THE MAD MAGE PDF (Adventure Book, D&D Roleplaying Game)

Dungeon of the Mad Mage is a dungeon crawl adventure for four players by Cliff Harris. It is compatible with any fantasy RPG, such as Dungeons and Dragons or Pathfinder. In this adventure, the PCs must undertake an epic quest to destroy an old t-rex who has resurrected himself and terrorized a nearby town.

They will need all their skills, courage, and cunning to save it from destruction. The adventure is intended for mature audiences and includes a few adult themes. The adventure also includes several villains, some of whom are as powerful as the PCs themselves. Players can play as a party of four adventurers – one level 11+ character per player or a single powerful hero.


Dungeons & Dragons Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying Game)

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The city is rife with danger, intrigue, and adventure. The WATERDEEP: DUNGEON OF THE MAD MAGE pdf is the first in a series of three modules designed for 1st-level characters. This adventure utilizes the D&D Next playtest rules. Waterdeep, the iconic city of gilded spires and silver canals, is in turmoil. A mad mage has cast an angry curse over the city, bringing epidemic disease and unnatural disasters. Now, the people of Waterdeep struggle to stay alive in a world turned upside-down with special features that turn good.

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The D&D NEXT playtest us a chance to try something new for game design. This is no minor thing: D&D has been around for nearly forty years, and there have been hundreds of books written about its rules and classes and monsters. We felt that it was time to shake things up; we allowed our designers to define their system for the game rather than adhere to what had come before. There will be a chance to do things a different way, but not just tweak the familiar that are in new and exciting opportunities for play.

Our goal with WATERDEEP: DUNGEON OF THE MAD MAGE pdf is to offer something that both old fans of the game and new ones can enjoy. Our intention was not just to use the design criteria established by the “four pillars” of D&D Next but rather to offer something true to those pillars without being accountable. We began with a small group of designers, each named for one of the elements: earth, air, fire, and water. Each designer was tied together by art and story: a series of adventures, each focused on a different elemental concept.

The designers entered into an agreement that we called the “Waterdeep Charter” (co-signed by all four), which spelled out the directions we intended to take the game.


The latest edition of D&D has been around for twenty-two years now, and during that time, more than thirty million people have played it repeatedly, both online and at gaming stores. The game is so well known that it’s hard to imagine anything new being done with it. The city of Waterdeep is one of the most significant urban centers in the Forgotten Realms setting.

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