A wall of strong wind rises from the bottom to some extent you select within range. you’ll make the wall into 50 feet long, 15 feet high, and 1 foot thick. You’ll shape the wall up any way you select so long because it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a did not save, or half as much damage on a successful one.
Check also: Flame Blade 5e (5th Edition)
Wind Wall 5e
- Level: 3 (Evocation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 120 ft
- Attack(save): STR save
- Damage(effect): Bludgeoning
- School: Evocation
- Duration: Concentration, up to 1 minute
The strong wind keeps fog, smoke, and other gases cornered. Small or smaller flying creatures or objects can’t undergo the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can’t undergo it.
While the wall must be vertical, you’ll shape it in any continuous path along the ground that you simply like. It’s possible to make cylindrical or square wind walls to surround specific points.
There are some FAQ
Q1: Wind Wall. OP or simply situationally badass?
Ans: Wind Wall is often good. The matter is it’s only specialized when there are many weak enemies.
Q2: Do creatures take damage from the wind wall only on creation or entry as well?
Ans: RAW – one time when the wall first appears. If the spell was intended to own continued damage it might have said so explicitly because it does in other similar spells.