Wizard spells in Dungeons & Dragons 5e are a set of spells available to the Wizard class, a powerful spellcasting class known for their versatility and ability to cast a wide range of spells. Wizards use their intelligence and knowledge to cast spells and can learn and prepare a vast array of spells from the Wizard spell list.
Wizards have access to spells from eight different schools of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. Each school of magic has its own unique flavor and focus, and Wizards can specialize in one of these schools to gain additional abilities.
Some popular Wizard spells include Fireball, which creates a massive explosion of fire that damages multiple targets; Mage Armor, which gives the Wizard a boost to their armor class; and Magic Missile, which fires a barrage of magical missiles that always hit their target.
Wizards also have access to powerful ritual spells, which can be cast without expending a spell slot, and can be used for various purposes such as divination, summoning creatures, and teleportation.
Wizards can learn new spells by copying them from spell scrolls, spellbooks, or other Wizards’ spellbooks. This makes them highly versatile spellcasters who can adapt to any situation and tailor their spellcasting to the needs of their party.
Wizard Spells 5e in D&D
Level 0
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Acid Splash | Conjuration | 1 Action | 60 Feet | Instantaneous | V, S |
Blade Ward | Abjuration | 1 Action | Self | 1 round | V, S |
Booming Blade | Evocation | 1 Action | Self (5-foot radius) | 1 round | S, M |
Chill Touch | Necromancy | 1 Action | 120 Feet | 1 round | V, S |
Control Flames | Transmutation | 1 Action | 60 Feet | Instantaneous or 1 hour | S |
Create Bonfire | Conjuration | 1 Action | 60 Feet | Concentration, up to 1 minute | V, S |
Dancing Lights | Evocation | 1 Action | 120 Feet | Concentration up to 1 minute | V, S, M |
Encode Thoughts | Enchantment | 1 Action | Self | 8 hours | S |
Fire Bolt | Evocation | 1 Action | 120 Feet | Instantaneous | V, S |
Friends | Enchantment | 1 Action | Self | Concentration, up to 1 minute | S, M |
Frostbite | Evocation | 1 Action | 60 Feet | Instantaneous | V, S |
Green-Flame Blade | Evocation | 1 Action | Self (5-foot radius) | Instantaneous | S, M |
Gust | Transmutation | 1 Action | 30 Feet | Instantaneous | V, S |
Infestation | Conjuration | 1 Action | 30 Feet | Instantaneous | V, S, M |
Light | Evocation | 1 Action | Touch | 1 hour | V, M |
Lightning Lure | Evocation | 1 Action | Self (15-foot radius) | Instantaneous | V |
Mage Hand | Conjuration | 1 Action | 30 Feet | 1 minute | V, S |
Mending | Transmutation | 1 Minute | Touch | Instantaneous | V, S, M |
Message | Transmutation | 1 Action | 120 feet | 1 round | V, S, M |
Mind Sliver | Enchantment | 1 Action | 60 feet | 1 round | V |
Minor Illusion | Illusion | 1 Action | 30 feet | 1 minute | S, M |
Mold Earth | Transmutation | 1 Action | 30 feet | Instantaneous or 1 hour | S |
On/Off (UA) | Transmutation T | 1 Action | 60 feet | Instantaneous | V, S |
Poison Spray | Conjuration | 1 Action | 10 feet | Instantaneous | V, S |
Prestidigitation | Transmutation | 1 Action | 10 feet | Up to 1 hour | V, S |
Ray of Frost | Evocation | 1 Action | 60 feet | Instantaneous | V, S |
Sapping Sting | Necromancy D | 1 Action | 30 feet | Instantaneous | V, S |
Shape Water | Transmutation | 1 Action | 30 feet | Instantaneous or 1 hour | S |
Shocking Grasp | Evocation | 1 Action | Touch | Instantaneous | V, S |
Sword Burst | Conjuration | 1 Action | Self (5-foot radius) | Instantaneous | V |
Thunderclap | Evocation | 1 Action | Self (5-foot radius) | Instantaneous | S |
Toll the Dead | Necromancy | 1 Action | 60 feet | Instantaneous | V, S |
True Strike | Divination | 1 Action | 30 feet | Concentration up to 1 round | S |
Level 1
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Absorb Elements | Abjuration | 1 Reaction | Self | 1 round | S |
Acid Stream (UA) | Evocation | 1 Action | Self (30-foot line) | Concentration, up to 1 minute | V, S, M |
Alarm | Abjuration | 1 Action R | 30 feet | 8 Hours | V, S, M |
Burning Hands | Evocation | 1 Action | Self (15-foot cone) | Instantaneous | V, S |
Catapult | Transmutation | 1 Action | 60 feet | Instantaneous | S |
Cause Fear | Necromancy | 1 Action | 60 feet | Concentration, up to 1 minute | V, S |
Charm Person | Enchantment | 1 Action | 30 feet | 1 hour | V, S |
Chromatic Orb | Evocation | 1 Action | 90 feet | Instantaneous | V, S, M |
Color Spray | Illusion | 1 Action | Self (15-foot cone) | 1 round | V, S, M |
Comprehend Languages | Divination | 1 Action R | Self | 1 hour | V, S, M |
Detect Magic | Divination | 1 Action R | Self | Concentration, up to 10 minutes | V, S |
Disguise Self | Illusion | 1 Action | Self | 1 hour | V, S |
Distort Value | Illusion | 1 Minute | Touch | 8 hours | V |
Earth Tremor | Evocation | 1 Action | Self (10-foot radius) | Instantaneous | V, S |
Expeditious Retreat | Transmutation | 1 Bonus Action | Self | Concentration, up to 10 minutes | V, S |
False Life | Necromancy | 1 Action | Self | 1 hour | V, S, M |
Feather Fall | Transmutation | 1 Reaction | 60 feet | 1 minute | V, M |
Find Familiar | Conjuration | 1 Hour R | 10 feet | Instantaneous | V, S, M |
Fog Cloud | Conjuration | 1 Action | 120 feet | Concentration, up to 1 hour | V, S |
Frost Fingers | Evocation | 1 Action | Self (15-foot cone) | Instantaneous | V, S |
Gift of Alacrity | Divination DC | 1 Minute | Touch | 8 hours | V, S |
Grease | Conjuration | 1 Action | 60 feet | 1 minute | V, S, M |
Guiding Hand (UA) | Divination | 1 Minute R | 5 feet | Concentration, up to 8 hours | V, S |
Healing Elixir (UA) | Conjuration | 1 Minute | Self | 24 hours | V, S, M |
Ice Knife | Conjuration | 1 Action | 60 feet | Instantaneous | S, M |
Id Insinuation (UA) | Enchantment | 1 Action | 60 feet | Concentration, up to 1 minute | V, S |
Identify | Divination | 1 Minute R | Touch | Instantaneous | V, S, M |
Illusory Script | Illusion | 1 Minute | Touch | 10 days | S, M |
Infallible Relay (UA) | Divination T | 1 Minute | Self | Concentration, up to 10 minutes | V, S, M |
Jim's Magic Missile | Evocation | 1 Action | 120 feet | Instantaneous | V, S, M |
Jump | Transmutation | 1 Action | Touch | 1 minute | V, S, M |
Longstrider | Transmutation | 1 Action | Touch | 1 hour | V, S, M |
Mage Armor | Abjuration | 1 Action | Touch | 8 hours | V, S, M |
Magic Missile | Evocation | 1 Action | 120 feet | Instantaneous | V, S |
Magnify Gravity | Transmutation DG | 1 Action | 60 feet | 1 round | V, S |
Protection from Evil and Good | Abjuration | 1 Action | Touch | Concentration, up to 10 minutes | V, S, M |
Puppet (UA) | Enchantment | 1 Action | 120 feet | Instantaneous | V |
Ray of Sickness | Necromancy | 1 Action | 60 feet | Instantaneous | V, S |
Remote Access (UA) | Transmutation T | 1 Action | 120 feet | 10 minutes | V, S |
Sense Emotion (UA) | Divination | 1 Action | Self | Concentration, up to 1 minute | V, S |
Shield | Abjuration | 1 Reaction | Self | 1 round | V, S |
Silent Image | Illusion | 1 Action | 60 feet | Concentration, up to 10 minutes | V, S, M |
Silvery Barbs | Enchantment | 1 Reaction | 60 feet | Instantaneous | V |
Sleep | Enchantment | 1 Action | 90 feet | 1 minute | V, S, M |
Snare | Abjuration | 1 Minute | Touch | Until dispelled or triggered | V, S, M |
Sudden Awakening (UA) | Enchantment | 1 Bonus Action | 10 feet | Instantaneous | V |
Tasha's Caustic Brew | Evocation | 1 Action | Self (30-foot line) | Concentration, up to 1 minute | V, S, M |
Tasha's Hideous Laughter | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Tenser's Floating Disk | Conjuration | 1 Action R | 30 feet | 1 hour | V, S, M |
Thunderwave | Evocation | 1 Action | Self (15-foot cube) | Instantaneous | V, S |
Unseen Servant | Conjuration | 1 Action R | 60 feet | 1 hour | V, S, M |
Witch Bolt | Evocation | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Level 2
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Aganazzar's Scorcher | Evocation | 1 Action | 30 Feet | Instantaneous | V, S, M |
Alter Self | Transmutation | 1 Action | Self | Concentration, up to 1 hour | V, S |
Arcane Hacking (UA) | Transmutation T | 1 Action | Self | Concentration, up to 1 hour | V, S, M |
Arcane Lock | Abjuration | 1 Action | Touch | Until dispelled | V, S, M |
Augury | Divination | 1 Minute R | Self | Instantaneous | V, S, M |
Blindness/Deafness | Necromancy | 1 Action | 30 Feet | 1 minute | V |
Blur | Illusion | 1 Action | Self | Concentration, up to 1 minute | V |
Borrowed Knowledge | Divination | 1 Action | Self | 1 hour | V, S, M |
Cloud of Daggers | Conjuration | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Continual Flame | Evocation | 1 Action | Touch | Until dispelled | V, S, M |
Crown of Madness | Enchantment | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Darkness | Evocation | 1 Action | 60 feet | Concentration, up to 10 minutes | V, M |
Darkvision | Transmutation | 1 Action | Touch | 8 hours | V, S, M |
Detect Thoughts | Divination | 1 Action | Touch | Concentration, up to 1 minute | V, S, M |
Digital Phantom (UA) | Abjuration T | 1 Action | Self | Concentration, up to 1 hour | V, S, M |
Dragon's Breath | Transmutation | 1 Bonus Action | Touch | Concentration, up to 1 minute | V, S, M |
Dust Devil | Conjuration | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Earthbind | Transmutation | 1 Action | 300 feet | Concentration, up to 1 minute | V |
Enhance Ability | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
Enlarge/Reduce | Transmutation | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Find Vehicle (UA) | Conjuration T | 10 Minutes | 30 feet | 8 hours | V, S |
Flaming Sphere | Conjuration | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Flock of Familiars | Conjuration | 1 Minute | Touch | 1 hour | V, S |
Fortune's Favor | Divination D | 1 Action | 60 feet | 1 hour | V, S, M |
Gentle Repose | Necromancy | 1 Action R | Touch | 10 days | V, S, M |
Gift of Gab | Enchantment | Reaction | Self | Instantaneous | V, S, M |
Gust of Wind | Evocation | 1 Action | Self (60-foot line) | Concentration, up to 1 minute | V, S, M |
Hold Person | Enchantment | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Icingdeath's Frost (UA) | Evocation | 1 Action | Self (15-foot cone) | Instantaneous | S, M |
Immovable Object | Transmutation DG | 1 Action | Touch | 1 hour | V, S, M |
Invisibility | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
Jim's Glowing Coin | Enchantment | 1 Action | 60 feet | 1 minute | S, M |
Kinetic Jaunt | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | S |
Knock | Transmutation | 1 Action | 60 feet | Instantaneous | V |
Levitate | Transmutation | 1 Action | 60 feet | Concentration, up to 10 minutes | V, S, M |
Locate Object | Divination | 1 Action | Self | Concentration, up to 10 minutes | V, S, M |
Magic Mouth | Illusion | 1 Minute R | 30 feet | Until dispelled | V, S, M |
Magic Weapon | Transmutation | 1 Bonus Action | Touch | Concentration, up to 1 hour | V, S |
Maximillian's Earthen Grasp | Transmutation | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Melf's Acid Arrow | Evocation | 1 Action | 90 feet | Instantaneous | V, S, M |
Mental Barrier (UA) | Abjuration | 1 Reaction | Self | 1 round | V |
Mind Spike | Divination | 1 Action | 60 feet | Concentration, up to 1 hour | S |
Mind Thrust (UA) | Enchantment | 1 Bonus Action | 60 feet | 1 round | V, S |
Mirror Image | Illusion | 1 Action | Self | 1 minute | V, S |
Misty Step | Conjuration | 1 Bonus Action | Self | Instantaneous | V |
Nathair's Mischief | Illusion | 1 Action | 60ft | Concentration, up to 1 minute | S, M |
Nathair's Mischief (UA) | Illusion | 1 Action | 60 feet | Concentration, up to 1 minute | S, M |
Nystul's Magic Aura | Illusion | 1 Action | Touch | 24 hours | V, S, M |
Phantasmal Force | Illusion | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Pyrotechnics | Transmutation | 1 Action | 60 feet | Instantaneous | V, S |
Ray of Enfeeblement | Necromancy | 1 Action | 60 feet | Concentration, up to 1 minute | V, S |
Rime's Binding Ice | Evocation | 1 Action | Self (30-foot cone) | Instantaneous | S, M |
Rope Trick | Transmutation | 1 Action | Touch | 1 hour | V, S, M |
Scorching Ray | Evocation | 1 Action | 120 feet | Instantaneous | V, S |
See Invisibility | Divination | 1 Action | Self | 1 hour | V, S, M |
Shadow Blade | Illusion | 1 Bonus Action | Self | Concentration, up to 1 minute | V, S |
Shatter | Evocation | 1 Action | 60 feet | Instantaneous | V, S, M |
Skywrite | Transmutation | 1 Action R | Sight | Concentration, up to 1 day | V, S |
Snilloc's Snowball Storm | Evocation | 1 Action | 90 feet | Instantaneous | V, S, M |
Spider Climb | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
Suggestion | Enchantment | 1 Action | 30 feet | Concentration, up to 8 hours | V, M |
Tasha's Mind Whip | Enchantment | 1 Action | 90 feet | 1 round | V |
Thought Shield (UA) | Abjuration | 1 Action | Touch | 8 hours | V, S |
Vortex Warp | Conjuration | 1 Action | 90 feet | Instantaneous | V, S |
Warding Wind | Evocation | 1 Action | Self | Concentration, up to 10 minutes | V |
Web | Conjuration | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Wither and Bloom | Necromancy | 1 Action | 60 feet | Instantaneous | V, S, M |
Wristpocket | Conjuration D | 1 Action R | Self | Concentration, up to 1 hour | S |
Level 3
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Animate Dead | Necromancy | 1 Minute | 10 feet | Instantaneous | V, S, M |
Ashardalon's Stride | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V,S |
Bestow Curse | Necromancy | 1 Action | Touch | Concentration, up to 1 minute | V, S |
Blink | Transmutation | 1 Action | Self | 1 minute | V, S |
Catnap | Enchantment | 1 Action | 30 feet | 10 minutes | S, M |
Clairvoyance | Divination | 10 Minutes | 1 mile | Concentration, up to 10 minutes | V, S, M |
Conjure Lesser Demon | Conjuration | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Counterspell | Abjuration | 1 Reaction | 60 feet | Instantaneous | S |
Dispel Magic | Abjuration | 1 Action | 120 feet | Instantaneous | V, S |
Enemies Abound | Enchantment | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Erupting Earth | Transmutation | 1 Action | 120 feet | Instantaneous | V, S, M |
Fast Friends | Enchantment | 1 Action | 30 feet | Concentration, up to 1 hour | V |
Fear | Illusion | 1 Action | Self (30-foot cone) | Concentration, up to 1 minute | V, S, M |
Feign Death | Necromancy | 1 Action R | Touch | 1 hour | V, S, M |
Fireball | Evocation | 1 Action | 150 feet | Instantaneous | V, S, M |
Flame Arrows | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S |
Flame Stride (UA) | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V, S |
Fly | Transmutation | 1 Action | Touch | Concentration, up to 10 minute | V, S, M |
Galder's Tower | Conjuration | 10 Minutes | 30 feet | 24 hours | V, S, M |
Gaseous Form | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
Glyph of Warding | Abjuration | 1 Hour | Touch | Until dispelled or triggered | V, S, M |
Haste | Transmutation | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Haywire (UA) | Enchantment T | 1 Action | 90 feet | Concentration, up to 1 minute | V, S |
Hypnotic Pattern | Illusion | 1 Action | 120 feet | Concentration, up to 1 minute | S, M |
Incite Greed | Enchantment | 1 action | 30 feet | Concentration, up to 1 minute | V, S, M |
Intellect Fortress | Abjuration | 1 Action | 30 feet | Concentration, up to 1 hour | V |
Invisibility To Cameras (UA) | Illusion T | 1 Action | 10 feet | Concentration, up to 1 minute | V, S, M |
Leomund's Tiny Hut | Evocation | 1 Minute R | Self (10-foot radius hemisphere) | 8 hours | V, S, M |
Life Transference | Necromancy | 1 Action | 30 feet | Instantaneous | V, S |
Lightning Bolt | Evocation | 1 Action | Self (100-foot line) | Instantaneous | V, S, M |
Magic Circle | Abjuration | 1 Minute | 10 feet | 1 hour | V, S, M |
Major Image | Illusion | 1 Action | 120 feet | Concentration, up to 10 minutes | V, S, M |
Melf's Minute Meteors | Evocation | Self | 120 feet | Concentration, up to 10 minutes | V, S, M |
Nondetection | Abjuration | 1 Action | Touch | 8 hours | V, S, M |
Phantom Steed | Illusion | 1 Action R | 30 feet | 1 hour | V, S |
Protection from Ballistics (UA) | Abjuration T | 1 Action | Touch | Concentration, up to 10 minutes | V, S, M |
Protection from Energy | Abjuration | 1 Action | Touch | Concentration, up to 1 hour | V, S |
Psionic Blast (UA) | Evocation | 1 Action | Self (30-foot cone) | Instantaneous | V |
Pulse Wave | Evocation D | 1 Action | Self (30-foot cone) | Instantaneous | V, S |
Remove Curse | Abjuration | 1 Action | Touch | Instantaneous | V, S |
Sending | Evocation | 1 Action | Unlimited | 1 round | V, S, M |
Sleet Storm | Conjuration | 1 Action | 120 feet | Concentration, up to 1 minute | V, S, M |
Slow | Transmutation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S, M |
Speak with Dead | Necromancy | 1 Action | 10 feet | 10 minutes | V, S, M |
Spirit Shroud | Necromancy | 1 Bonus Action | Self | Concentration, up to 1 minute | V, S |
Stinking Cloud | Conjuration | 1 Action | 90 feet | Concentration, up to 1 minute | V, S, M |
Summon Fey | Conjuration | 1 Action | 90 feet | Concentration, up to 1 hour | V, S, M |
Summon Lesser Demons | Conjuration | 1 Action | 60 Feet | Concentration, up to 1 hour | V, S, M |
Summon Shadowspawn | Conjuration | 1 Action | 90 feet | Concentration, up to 1 hour | V, S, M |
Summon Undead | Necromancy | 1 Action | 90 feet | Concentration, up to 1 hour | V, S, M |
Thunder Step | Conjuration | 1 Action | 90 feet | Instantaneous | V |
Tidal Wave | Conjuration | 1 Action | 120 feet | Instantaneous | V, S, M |
Tiny Servant | Transmutation | 1 Minute | Touch | 8 hours | V, S |
Tongues | Divination | 1 Action | Touch | 1 hour | V, M |
Vampiric Touch | Necromancy | 1 Action | Self | Concentration, up to 1 minute | V, S |
Wall of Sand | Evocation | 1 Action | 90 feet | Concentration, up to 10 minutes | V, S, M |
Wall of Water | Evocation | 1 Action | 60 feet | Concentration, up to 10 minutes | V, S, M |
Water Breathing | Transmutation | 1 Action R | 30 feet | 24 hours | V, S, M |
Level 4
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Arcane Eye | Divination | 1 Action | 30 feet | Concentration, up to 1 hour | V, S, M |
Banishment | Abjuration | 1 Action | 60 feet | Concentration, up to 1 minutes | V, S, M |
Blight | Necromancy | 1 Action | 30 feet | Instantaneous | V, S |
Charm Monster | Enchantment | 1 Action | 30 feet | 1 hour | V, S |
Confusion | Enchantment | 1 Action | 90 feet | Concentration, up to 1 minute | V, S, M |
Conjure Barlgura (UA) | Conjuration | 1 Action | 60 feet | Up to 10 minutes | V, S |
Conjure Knowbot (UA) | Conjuration T | 1 Action | Touch | 10 minutes | V, S |
Conjure Minor Elementals | Conjuration | 1 Minute | 90 feet | Concentration, up to 1 hour | V, S |
Conjure Shadow Demon (UA) | Conjuration | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Control Water | Transmutation | 1 Action | 300 feet | Concentration, up to 10 minutes | V, S, M |
Dimension Door | Conjuration | 1 Action | 500 feet | Instantaneous | V |
Divination | Divination | 1 Action R | Self | Instantaneous | V, S, M |
Ego Whip (UA) | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V |
Elemental Bane | Transmutation | 1 Action | 90 feet | Concentration, up to 1 minute | V, S |
Evard's Black Tentacles | Conjuration | 1 Action | 90 feet | Concentration, up to 1 minute | V, S, M |
Fabricate | Transmutation | 10 Minutes | 120 feet | Instantaneous | V, S |
Fire Shield | Evocation | 1 Action | Self | 10 minutes | V, S, M |
Galder's Speedy Courier | Conjuration | 1 Action | 10 feet | 10 minutes | V, S, M |
Gravity Sinkhole | Evocation DG | 1 Action | 120 feet | Instantaneous | V, S, M |
Greater Invisibility | Illusion | 1 Action | Touch | Concentration, up to 1 minute | V, S |
Hallucinatory Terrain | Illusion | 10 Minutes | 300 feet | 24 hours | V, S, M |
Ice Storm | Evocation | 1 Action | 300 feet | Instantaneous | V, S, M |
Leomund's Secret Chest | Conjuration | 1 Action | Touch | Instantaneous | V, S, M |
Locate Creature | Divination | 1 Action | Self | Concentration, up to 1 hour | V, S, M |
Mordenkainen's Faithful Hound | Conjuration | 1 Action | 30 feet | 8 hours | V, S, M |
Mordenkainen's Private Sanctum | Abjuration | 1 Action | 120 feet | 24 hours | V, S, M |
Otiluke's Resilient Sphere | Evocation | 1 Action | 30 feet | Concentration, up to 1 minute | V, S, M |
Phantasmal Killer | Illusion | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Polymorph | Transmutation | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Raulothim's Psychic Lance | Enchantment | 1 Action | 120 feet | Instantaneous | V |
Raulothim's Psychic Lance (UA) | Enchantment | 1 Action | 120 feet | Instantaneous | V |
Sickening Radiance | Evocation | 1 Action | 120 Feet | Concentration, up to 10 minutes | V, S |
Stone Shape | Transmutation | 1 Action | Touch | Instantaneous | V, S, M |
Stoneskin | Abjuration | 1 Action | Touch | Concentration, up to 1 hour | V, S, M |
Storm Sphere | Evocation | 1 Action | 150 feet | Concentration, up to 1 minute | V, S |
Summon Aberration | Conjuration | 1 Action | 90 feet | Concentration, up to 1 hour | V, S, M |
Summon Construct | Conjuration | 1 Action | 90 feet | Concentration, up to 1 hour | V, S, M |
Summon Elemental | Conjuration | 1 Action | 90 feet | Concentration, up to 1 hour | V, S, M |
Summon Greater Demon | Conjuration | 1 Action | 60 Feet | Concentration, up to 1 hour | V, S, M |
Synchronicity (UA) | Enchantment T | 1 Action | Touch | Concentration, up to 1 hour | V, S |
System Backdoor (UA) | Transmutation T | 1 Minute | Self | Concentration, up to 1 hour | V, S, M |
Vitriolic Sphere | Evocation | 1 Action | 150 feet | Instantaneous | V, S, M |
Wall of Fire | Evocation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S, M |
Watery Sphere | Conjuration | 1 Action | 90 feet | Concentration, up to 1 minute | V, S, M |
Widogast's Vault of Amber (HB) | Transmutation HB | 1 minute R | Touch | Until dispelled | V, S, M |
Widogast's Web of Fire (HB) | Evocation HB | 1 Action | 60 feet | Instantaneous | V, S, M |
Level 5
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Animate Objects | Transmutation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Bigby's Hand | Evocation | 1 Action | 120 feet | Concentration, up to 1 minute | V, S, M |
Cloudkill | Conjuration | 1 Action | 120 feet | Concentration, up to 10 minutes | V, S |
Commune with City (UA) | Divination T | 1 Minute R | Self | Instantaneous | V, S |
Cone of Cold | Evocation | 1 Action | Self (60-foot cone) | Instantaneous | V, S, M |
Conjure Elemental | Conjuration | 1 Action | 90 feet | Concentration, up to 1 hour | V, S, M |
Conjure Vrock (UA) | Conjuration | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Contact Other Plane | Divination | 1 Minute R | Self | 1 minute | V |
Control Winds | Transmutation | 1 Action | 300 feet | Concentration, up to 1 hour | V, S |
Creation | Illusion | 1 Minute | 30 feet | Special | V, S, M |
Danse Macabre | Necromancy | 1 Action | 60 Feet | Concentration, up to 1 hour | V, S |
Dawn | Evocation | 1 Action | 60 Feet | Concentration, up to 1 minute | V, S, M |
Dominate Person | Enchantment | 1 Action | 60 feet | Concentration, up to 1 minute | V, S |
Dream | Illusion | 1 Minute | Special | 8 hours | V, S, M |
Enervation | Necromancy | 1 Action | 60 Feet | Concentration, up to 1 minute | V, S |
Far Step | Conjuration | 1 Bonus Action | Self | Concentration, up to 1 minute | V |
Geas | Enchantment | 1 Minute | 60 feet | 30 days | V |
Hold Monster | Enchantment | 1 Action | 90 feet | Concentration, up to 1 minute | V, S, M |
Immolation | Evocation | 1 Action | 90 feet | Concentration, up to 1 minute | V |
Infernal Calling | Conjuration | 1 Minute | 90 feet | Concentration, up to 1 hour | V, S, M |
Legend Lore | Divination | 10 Minutes | Self | Instantaneous | V, S, M |
Mislead | Illusion | 1 Action | Self | Concentration, up to 1 hour | S |
Modify Memory | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V, S |
Negative Energy Flood | Necromancy | 1 Action | 60 feet | Instantaneous | V, M |
Passwall | Transmutation | 1 Action | 30 feet | 1 hour | V, S, M |
Planar Binding | Abjuration | 1 Hour | 60 feet | 24 hours | V, S, M |
Rary's Telepathic Bond | Divination | 1 Action R | 30 feet | 1 hour | V, S, M |
Scrying | Divination | 10 Minutes | Self | Concentration, up to 10 minutes | V, S, M |
Seeming | Illusion | 1 Action | 30 feet | 8 hours | V, S |
Shutdown (UA) | Transmutation T | 1 Action | 120 feet | Concentration, up to 1 minute | V, S |
Skill Empowerment | Transmutation | 1 Action | Touch | Concentration, up to 1 hour | V, S |
Steel Wind Strike | Conjuration | 1 Action | 30 feet | Instantaneous | S, M |
Summon Draconic Spirit | Conjuration | 1 Action | 60 Feet | Concentration, up to 1 Hour | V,S, M |
Summon Draconic Spirit (UA) | Conjuration | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Synaptic Static | Enchantment | 1 Action | 120 feet | Instantaneous | V, S |
Telekinesis | Transmutation | 1 Action | 60 feet | Concentration, up to 10 minutes | V, S |
Teleportation Circle | Conjuration | 1 Minute | 10 feet | 1 round | V, M |
Temporal Shunt | Transmutation DC | 1 Reaction | 120 feet | 1 round | V, S |
Transmute Rock | Transmutation | 1 Action | 120 feet | Instantaneous | V, S, M |
Wall of Force | Evocation | 1 Action | 120 feet | Concentration, up to 10 minutes | V, S, M |
Wall Of Light | Evocation | 1 Action | 120 feet | Concentration, up to 10 minutes | V, S, M |
Wall of Stone | Evocation | 1 Action | 120 feet | Concentration, up to 10 minutes | V, S, M |
Level 6
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Arcane Gate | Conjuration | 1 Action | 500 feet | Concentration, up to 10 minutes | V, S |
Chain Lightning | Evocation | 1 Action | 150 feet | Instantaneous | V, S, M |
Circle of Death | Necromancy | 1 Action | 150 feet | Instantaneous | V, S, M |
Contingency | Evocation | 10 Minutes | Self | 10 days | V, S, M |
Create Homunculus | Transmutation | 1 Hour | 120 feet | Instantaneous | V, S, M |
Create Undead | Necromancy | 1 Minute | 10 feet | Instantaneous | V, S, M |
Disintegrate | Transmutation | 1 Action | 60 feet | Instantaneous | V, S, M |
Drawmij's Instant Summons | Conjuration | 1 Minute R | Touch | Until dispelled | V, S, M |
Eyebite | Necromancy | 1 Action | Self | Concentration, up to 1 minute | V, S |
Fizban's Platinum Shield | Abjuration | 1 Bonus Action | 60ft | Concentration, up to 1 minute | V, S, M |
Fizban's Platinum Shield (UA) | Abjuration | 1 Action | 60 Feet | Concentration, up to 1 minute | V, S, M |
Flesh to Stone | Transmutation | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Globe of Invulnerability | Abjuration | 1 Action | Self (10-foot radius) | Concentration, up to 1 minute | V, S, M |
Gravity Fissure | Evocation DG | 1 Action | Self (100-foot line) | Instantaneous | V, S, M |
Guards and Wards | Abjuration | 10 Minutes | Touch | 24 hours | V, S, M |
Investiture of Flame | Transmutation | 1 Action | Self | Concentration, up to 10 minutes | V, S |
Investiture of Ice | Transmutation | 1 Action | Self | Concentration, up to 10 minutes | V, S |
Investiture of Stone | Transmutation | 1 Action | Self | Concentration, up to 10 minutes | V, S |
Investiture of Wind | Transmutation | 1 Action | Self | Concentration, up to 10 minutes | V, S |
Magic Jar | Necromancy | 1 Minute | Self | Until dispelled | V, S, M |
Mass Suggestion | Enchantment | 1 Action | 60 feet | 24 hours | V, M |
Mental Prison | Illusion | 1 Action | 60 feet | Concentration, up to 1 minute | S |
Move Earth | Transmutation | 1 Action | 120 feet | Concentration, up to 2 hours | V, S, M |
Otherworldly Form (UA) | Transmutation | 1 Action | Self | Concentration, up to 1 minute | V, S, M |
Otiluke's Freezing Sphere | Evocation | 1 Action | 300 feet | Instantaneous | V, S, M |
Otto's Irresistible Dance | Enchantment | 1 Action | 30 feet | Concentration, up to 1 minute | V |
Programmed Illusion | Illusion | 1 Action | 120 feet | Until dispelled | V, S, M |
Psychic Crush (UA) | Enchantment | 1 Action | 60 feet | 1 minute | V, S |
Scatter | Conjuration | 1 Action | 30 feet | Instantaneous | V |
Soul Cage | Necromancy | Special | 60 feet | 8 hours | V, S, M |
Summon Fiend | Conjuration | 1 Action | 90 feet | Concentration, up to 1 hour | V, S, M |
Sunbeam | Evocation | 1 Action | Self (60-foot line) | Concentration, up to 1 minute | V, S, M |
Tasha's Otherworldly Guise | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V, S, M |
Tenser's Transformation | Transmutation | 1 Action | Self | Concentration, up to 10 minutes | V, S, M |
True Seeing | Divination | 1 Action | Touch | 1 hour | V, S, M |
Wall of Ice | Evocation | 1 Action | 120 feet | Concentration, up to 10 minutes | V, S, M |
Widogast's Transmogrification (HB) | Transmutation HB | 1 hour | Touch | Instantaneous | V, S, M |
Level 7
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Conjure Hezrou (UA) | Conjuration | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Create Magen | Transmutation | 1 Hour | Touch | Instantaneous | V, S, M |
Crown Of Stars | Conjuration | 1 Action | Self | 1 hour | V, S |
Delayed Blast Fireball | Evocation | 1 Action | 150 feet | Concentration, up to 1 minute | V, S, M |
Draconic Transformation | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V, S, M |
Draconic Transformation (UA) | Transmutation | 1 Bonus Action | Self | Concentration, up to 1 minute | V, S, M |
Dream of the Blue Veil | Conjuration | 10 minutes | 20 feet | 6 hours | V, S, M |
Etherealness | Transmutation | 1 Action | Self | Up to 8 hours | V, S |
Finger of Death | Necromancy | 1 Action | 60 feet | Instantaneous | V, S |
Forcecage | Evocation | 1 Action | 100 feet | 1 hour | V, S, M |
Mirage Arcane | Illusion | 10 Minutes | Sight | 10 days | V, S |
Mordenkainen's Magnificent Mansion | Conjuration | 1 Minute | 300 feet | 24 hours | V, S, M |
Mordenkainen's Sword | Evocation | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Plane Shift | Conjuration | 1 Action | Touch | Instantaneous | V, S, M |
Power Word: Pain | Enchantment | 1 Action | 60 feet | Instantaneous | V |
Prismatic Spray | Evocation | 1 Action | Self (60-foot cone) | Instantaneous | V, S |
Project Image | Illusion | 1 Action | 500 Miles | Concentration, up to 1 day | V, S, M |
Reverse Gravity | Transmutation | 1 Action | 100 feet | Concentration, up to 1 minute | V, S, M |
Sequester | Transmutation | 1 Action | Touch | Until dispelled | V, S, M |
Simulacrum | Illusion | 12 hours | Touch | Until dispelled | V, S, M |
Symbol | Abjuration | 1 Minute | Touch | Until dispelled or triggered | V, S, M |
Teleport | Conjuration | 1 Action | 10 feet | Instantaneous | V |
Tether Essence | Necromancy D | 1 Action | 60 feet | Concentration, up to 1 hour | V, S, M |
Whirlwind | Evocation | 1 Action | 300 feet | Concentration, up to 1 minute | V, M |
Level 8
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Abi-Dalzim's Horrid Wilting | Necromancy | 1 Action | 150 feet | Instantaneous | V, S, M |
Antimagic Field | Abjuration | 1 Action | Self (10-foot radius sphere) | Concentration, up to 1 hour | V, S, M |
Antipathy/Sympathy | Enchantment | 1 Hour | 60 feet | 10 Days | V, S, M |
Clone | Necromancy | 1 Hour | Touch | Instantaneous | V, S, M |
Control Weather | Transmutation | 10 Minutes | Self (5 mile radius) | Concentration, Up to 8 hours | V, S, M |
Dark Star | Evocation DG | 1 Action | 150 Feet | Concentration, up to 1 minute | V, S, M |
Demiplane | Conjuration | 1 Action | 60 feet | 1 hour | S |
Dominate Monster | Enchantment | 1 Action | 60 feet | Concentration, up to 1 hour | V, S |
Feeblemind | Enchantment | 1 Action | 150 feet | Instantaneous | V, S, M |
Illusory Dragon | Illusion | 1 Action | 120 feet | Concentration, up to 1 minute | S |
Incendiary Cloud | Conjuration | 1 Action | 150 feet | Concentration, up to 1 minute | V, S |
Maddening Darkness | Evocation | 1 Action | 150 feet | Concentration, up to 10 minutes | V, M |
Maze | Conjuration | 1 Action | 60 feet | Concentration, up to 10 minutes | V, S |
Mighty Fortress | Conjuration | 1 Minute | 1 mile | Instantaneous | V, S, M |
Mind Blank | Abjuration | 1 Action | Touch | 24 hours | V, S |
Power Word: Stun | Enchantment | 1 Action | 60 feet | Instantaneous | V, S |
Reality Break | Conjuration DC | 1 Action | 60 feet | Concentration, up to 1 minute | V, S, M |
Sunburst | Evocation | 1 Action | 150 feet | Instantaneous | V, S, M |
Telepathy | Evocation | 1 Action | Unlimited | 24 hours | V, S, M |
Level 9
Spell Name | School | Casting Time | Range | Duration | Components |
---|---|---|---|---|---|
Astral Projection | Evocation | 1 Hour | 10 feet | Special | V, S, M |
Blade of Disaster | Conjuration | 1 Bonus Action | 60 feet | Concentration up to 1 minute | V, S |
Foresight | Divination | 1 Minute | Touch | 8 hours | V, S, M |
Gate | Conjuration | 1 Action | 60 feet | Concentration up to 1 minute | V, S, M |
Imprisonment | Abjuration | 1 Minute | 30 feet | Until dispelled | V, S, M |
Invulnerability | Abjuration | 1 Action | Self | Concentration up to 10 minutes | V, S, M |
Mass Polymorph | Transmutation | 1 Action | 120 feet | Concentration up to 1 hour | V, S, M |
Meteor Swarm | Evocation | 1 Action | 1 mile | Instantaneous | V, S |
Power Word: Kill | Enchantment | 1 Action | 60 feet | Instantaneous | V |
Prismatic Wall | Abjuration | 1 Action | 60 feet | 10 minutes | V, S |
Psychic Scream | Enchantment | 1 Action | 90 feet | Instantaneous | S |
Ravenous Void | Evocation DG | 1 Action | 1,000 feet | Concentration, up to 1 minute | V, S, M |
Shapechange | Transmutation | 1 Action | Self | Concentration up to 1 hour | V, S, M |
Time Ravage | Necromancy DC | 1 Action | 90 feet | Instantaneous | V, S, M |
Time Stop | Transmutation | 1 Action | Self | Instantaneous | V |
True Polymorph | Transmutation | 1 Action | 30 feet | Concentration up to 1 hour | V, S, M |
Weird | Illusion | 1 Action | 120 feet | Concentration up to 1 minute | V, S |
Wish | Conjuration | 1 Action | Self | Instantaneous | V |
In Dungeons and Dragons 5th edition (5e), wizards have a wide variety of spells at their disposal. Here are some popular wizard spells:
- Fireball: A classic wizard spell, Fireball creates a large explosion of flames that can damage multiple enemies at once.
- Magic Missile: Magic Missile fires a series of magical darts that automatically hit their target, making it a reliable spell for dealing damage.
- Shield: Shield is a defensive spell that creates a magical barrier around the wizard, providing extra protection from attacks.
- Counterspell: Counterspell allows the wizard to interrupt and cancel out another spell being cast by an enemy.
- Fly: Fly is a useful spell that allows the wizard to levitate and move through the air, providing increased mobility and avoiding obstacles.
- Invisibility: Invisibility is a powerful spell that allows the wizard to become invisible, making them harder to detect and avoiding unwanted attention.
- Sleep: Sleep puts nearby enemies to sleep, making them unable to move or take action for a short period of time.
- Mage Armor: Mage Armor creates a magical shield around the wizard, providing additional protection against physical attacks.
- Identify: Identify is a utility spell that allows the wizard to identify magical items, their properties, and their powers.
- Disintegrate: Disintegrate is a high-level spell that deals massive damage, capable of disintegrating creatures or objects on a successful hit.
These are just a few examples of the many spells available to wizards in D&D 5e. Wizards can choose from a vast selection of spells, allowing them to adapt their strategy to any situation they may face.
Check also: Sorcerer Spells
FAQ’s
Q.What are wizard spells 5e?
Ans: Wizard spells 5e are spells that wizards can cast. Spells are organized into levels of difficulty, with higher levels being more difficult to cast and requiring more preparation time.
At the beginning of the game, the wizard chooses which spells they want to have memorized for their use during gameplay. The spell level is determined by how powerful it is, with higher levels being more difficult to cast and requiring more preparation time.
Q. What are the limitations of Wizard Spells 5e?
Ans: Wizard Spells 5e is a D&D 5e spellcasting assistant for players and DMs. It’s a D&D 5e spell list, spellbook, and character sheet.
The limitations of Wizard Spells are the following:
- Users cannot create their own spells
- Users cannot create their own items
- The app is only available in English
- Users cannot customize the layout
Q. Which character classes can cast these spells at higher levels?
Ans:
- Wizards: Wizards can cast these spells at higher levels.
- Clerics: Clerics can cast these spells at higher levels.
- Bards: Bards cannot cast these spells at higher levels.
Q: How can Wizard Spells be learned or obtained?
Ans: In order to learn a new spell, the player must find an NPC who teaches that spell. These NPCs are usually found in towns. They can also be found in dungeons and other areas that are not towns. When the player talks to them, they will offer to teach the player skill for a price. The player can also find spells on bookshelves in towns or buy them from stores in town. The player can also buy spells from other players or find them as loot drops from enemies.
Q. How do the spells and items interact with one another?
Ans: The spells and items in the game interact with one another. Some spells can be used to change the properties of items, or some items can be used to change the properties of spells.
Q. Who is the author of Wizard Spells 5e?
Ans: The author of Wizard Spells 5e is Mike Mearls. He is the lead designer for Dungeons and Dragons 5th edition.
In this section, we will be talking about the author of Wizard Spells 5e, which is Mike Mearls. He is the lead designer for Dungeons and Dragons 5th edition.
Q. Who can use Wizard Spells 5e?
Ans: Wizard Spells 5e is a set of spells that can be used by wizards and other spellcasters. The spellcaster must have an Intelligence of at least 10, and the spells are only available to those who are human. The spellcaster must have a free hand to use the spells, and they require concentration to maintain the effect.
Q. What languages is Wizard Spells 5e available in?
Ans: Wizard Spells 5e is available in English, French, German, Italian, Japanese, and Spanish.
Q. What are the features of Wizard Spells 5e?
Ans: Wizard Spells 5e is a D&D 5e spellbook for wizards. It features a large collection of spells for the wizard class, with over 400 spells and 150 pages of content. It also includes a lot of useful information about how to use the spells and how to create your own custom spells.
- – Large collection of spells for the wizard class
- – Over 400 spells with 150 pages of content
- – Useful information about how to use the spells and how to create your own custom ones
Q. What is the difference between Wizard spells and other spellcasting classes in D&D 5e?
Wizards have access to a wider range of spells than most other spellcasting classes and can learn and prepare a large number of spells from the Wizard spell list. They also have the ability to cast ritual spells, which can be used without expending a spell slot.
Q. Can Wizards learn spells from other spellcasting classes?
Wizards can only learn and prepare spells from the Wizard spell list. However, they can copy spells from spell scrolls or other Wizards’ spellbooks to add to their own spellbook.
Q. How do Wizards prepare spells?
Wizards must spend time studying and preparing their spells each day from their spellbooks. They can prepare a number of spells equal to their Wizard level plus their Intelligence modifier.
Q. What are the most popular Wizard spells?
Some of the most popular Wizard spells include Fireball, Magic Missile, Mage Armor, Counterspell, and Shield.
Q. What are ritual spells?
Ritual spells are spells that can be cast without expending a spell slot but take longer to cast than normal spells. They are often used for utility purposes, such as divination, teleportation, or summoning creatures.
Q. Can Wizards cast spells without a spellbook?
Wizards must have their spellbook with them to prepare and cast spells. If they lose their spellbook, they can spend time and gold to recreate it or copy spells from another Wizard’s spellbook.
Q. How many spells can a Wizard learn?
A Wizard can learn as many spells as they can find and copy them into their spellbook. However, they can only prepare a certain number of spells each day based on their Wizard level and Intelligence modifier.
Q. Can Wizards cast spells they haven’t prepared?
No, Wizards must prepare their spells each day from their spellbook in order to cast them. However, they can cast ritual spells without preparing them ahead of time.
Q. Can the Wizards change their prepared spells?
Wizards can change their prepared spells by spending time studying their spellbook during a long rest. They can change a number of spells equal to their Wizard level plus their Intelligence modifier.
Q. Can Wizards cast spells silently?
Wizards must speak the verbal component of their spells to cast them unless they have the Silent Spell metamagic feat or a similar ability that allows them to cast spells silently.