Wrathful Smite is a 1st-level evocation spell that can be cast by paladins. It requires a bonus action to cast and has a range of self. The spell’s duration is 1 minute and requires concentration.
When you cast Wrathful Smite, you unleash a burst of divine energy that fills you with wrath. The next time you hit a creature with a melee weapon attack within the next minute, your attack deals an extra 1d6 psychic damage. Additionally, the target must make a Wisdom saving throw. On a failed save, the target is frightened of you until the spell ends. On a successful save, the target is immune to the frightened condition for the duration of the spell.
Wrathful Smite is a powerful spell that can be used to deal extra damage and control the battlefield. It is especially useful against creatures that are vulnerable to the frightened condition. However, it is important to note that the spell requires concentration, so you will need to be careful not to lose concentration if you want to maintain the spell’s effects.
The first time you hit with a melee weapon attack during this spell’s duration, the attack deals an additional 1d6 psychic damage. Additionally, if the target may be a creature, it must make a Wisdom saving throw or be scared of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
Cast this spell once you hit with a melee weapon attack on your turn. Your weapon stirs up feelings of doom in your target, and therefore the attack deals 1d6 extra psychic damage. Additionally, the creature must make a Wisdom saving throw or be frightened until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
Wrathful Smite 5e
- Casting Time: 1 bonus action
- Range: Self
- Components: V
- Duration: Concentration, up to 1 minute
- Scales: No
- Casters: Paladin
At Higher Levels: once you cast this spell using a spell slot of 2nd level or higher, the additional damage increases by 1d6 for every level above 1st.
As part of the casting of this spell, you imbue your weapon with divine energy, infusing it with wrathful power. The next time you hit a creature with a melee weapon attack during the spell’s duration, your strike becomes infused with a menacing presence, striking fear into the heart of your foe.
On a hit, the target takes the normal weapon damage, and it must make a Wisdom saving throw or be frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Additionally, while the target is frightened by this spell, its speed is also reduced to 0, and it takes psychic damage equal to 1d6 + your spellcasting ability modifier at the start of each of its turns.
The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an additional 1d6 psychic damage. Additionally, if the target may be a creature, it must make a Wisdom saving throw or be scared of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
Your attack is going to be handled an additional 1d6 psychic damage whenever subsequent time you are hit with the melee weapon attack while this spell’s duration. Additionally, suppose the target may be a creature then it should make a wisdom saving throw alternatively be scared of you until the spell will end.
Wrathful Smite is a powerful spell that combines physical damage with psychological impact. It allows paladins to strike fear into their enemies and hinder their movements, making it an effective tool for both offense and defense.
Here is an action, the creature is ready to make a wisdom check which is against your spell save DC to steel its resolve and end this spell too.
When Wizards of the Coast creates new books (such as Xanathar’s Guide to Everything where Hexblade was printed), the planning with the Player’s Handbook in mind. this suggests options that aren’t present within the free Basic Rules and SRD can also be included.
Basically, subsequent time you are hit with a melee weapon attack at the time of this 5e spell’s duration, and also your attack deals an additional 1d6 psychic damage. additionally, if the target was a creature, then it should make a Wisdom saving throw alternatively it should be scared of you until the top of the spell.
The first roll may be a saving throw. The roll-on subsequent turns to resist may be a check. this is often why Wrathful Smite is so good since the Frightened condition will impose a drawback on the check making it harder to shake off.
The next time you hit with a melee weapon attack during this spell’s duration, your attack deals an additional 1d6 psychic damage. Additionally, if the target may be a creature, it must make a Wisdom saving throw or be scared of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
FAQs
Q: Can I use Wrathful Smite with a ranged weapon attack?
A: No, Wrathful Smite can only be used with a melee weapon attack. The spell specifically states that the target must be hit with a melee weapon attack.
Q: Can I cast Wrathful Smite before combat starts and still benefit from its effects?
A: Yes, you can cast Wrathful Smite before combat starts. The spell’s duration is concentration, up to 1 minute, so as long as you maintain concentration, the next time you hit a creature with a melee weapon attack during that duration, the effects of Wrathful Smite will apply.
Q: Can the frightened target make a Wisdom saving throw at the end of each of its turns to end the effect?
A: Yes, the target of Wrathful Smite can repeat the Wisdom saving throw at the end of each of its turns to end the frightened condition. If the saving throw is successful, the target is no longer frightened and the effect ends.
Q: Does the additional psychic damage from Wrathful Smite require a saving throw?
A: No, the additional psychic damage is not dependent on a saving throw. The target takes the psychic damage equal to 1d6 plus your spellcasting ability modifier at the start of each of its turns while it is frightened. It does not require any additional saving throws.
Q: Can I use Divine Smite and Wrathful Smite at the same time?
A: Yes, you can use Divine Smite and Wrathful Smite at the same time. Divine Smite is a feature of paladins that allows them to expend spell slots to deal extra damage on a successful weapon attack. Wrathful Smite is a spell that enhances your weapon attack and adds additional effects. You can choose to use both features together, dealing weapon damage, extra radiant damage from Divine Smite, and applying the effects of Wrathful Smite if the target fails its saving throw.
Q: Can I concentrate on Wrathful Smite while casting other concentration spells?
A: No, you can only concentrate on one spell at a time. If you cast another concentration spell while already concentrating on Wrathful Smite, you will lose concentration on one of them (usually the most recently cast spell, according to the rules).