Xanathar’s Guide To Everything PDF (XGE) in D&D Free Download

Xanathar’s Guide to Everything is a must-have for any Dungeon Master or player wishing to maximize their next Dungeons & Dragons session. It expands on the main game content and includes a wide range of rules to assist a DM in running their next campaign. Xanathar’s player options are equally vast, including character creation tools and subclasses that should not be overlooked. The book’s initial offering is new subclasses.

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Each primary class receives three additional subclasses, increasing the number of playstyle possibilities. Some, such as the Swashbuckler Rogue and the Cavalier Fighter, can retool an existing class’s skill set to fit a new, though similar, playstyle. Other subclasses take their cues from popular video games and anime characters.


Xanathar’s Guide to Everything

 In this supplement for the world’s best roleplaying game, you’ll find a plethora of additional rule choices for both players and Dungeon Masters. Waterdeep’s most infamous crime lord, Xanathar, is reputed to keep information on both friends and foes. The beholder collects tales about adventurers and considers ways to stop them. Its perverted imagination imagines that it will someday be able to capture everything.

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Xanathar's Guide to Everything (Dungeons & Dragons)

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The first significant expansion for the fifth edition of Dungeons & Dragons, Xanathar’s Guide to Everything, introduces new rules and options: Over twenty-five, new character subclasses for the Player’s Handbook include the Cavalier for fighters, Circle of Dreams for druids, Horizon Walker for rangers, and many more. Dozens of new spells, a collection of racial achievements, and a method for creating a randomized story for your character. Among all this further information, Xanathar makes strange comments on anything its eyestalks chance to see. I’m hoping they don’t strike you.

What is the purpose of Xanathar’s Guide to Everything?

Xanathar’s Guide to Everything (XGtE) is the first major D&D 5e expansion. It includes the following:

The Player’s Handbook contains 32 new subclasses for the character classes (PHB)

There are ninety-five new spells, a collection of racial accomplishments, and a mechanism for creating a randomized narrative for your character. A set of tools and extra rules lets DMs make better use of traps, magic items, and downtime activities.

This book is narrated by Xanathar the Beholder, a fascinating yet aggressive monster who has accumulated this information through years of investigation with his goldfish’s assistance.

Where Can You Find the Best Monsters for Your Campaign?

On the Dungeon Master side of things, Xanathar’s contains many supplemental rules to aid in specific scenarios. Xanathar’s rules for falling, sleeping, and unique applications for tool kits and traps started with him. These can help in the standardization of practices from game to game. These rule supplements aren’t even the most significant conclusion for DMs, as Xanathar’s Guide to Everything provides a plethora of tables as well.

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To assist in developing their game worlds and speed up some of the more trying portions of a session. Assume a group has gone off into the woods and is making a lot of noise. The Dungeon Master wants to throw them an encounter, but he doesn’t want to use another group of wolves.

Xanathar has a table for it and tables for a variety of other environmental encounters. Tables are also included in Xanathar’s Guide to Everything for things like character names, supernatural happenings, random crimes, life events, and even motivations for a character to go adventuring.

Subclasses from Xanathar’s

These might aid both DMs and players in fleshing out their characters’ backstories, which can be one of the more challenging aspects of roleplaying. If a player can’t think of a particular element of their nature, or if a DM wants rapid motivation for a villain, they can seek inspiration and speed up the creative process by utilizing the vast resources supplied by Xanathar’s Guide to Everything.

College of Glamour at Bard Colleges

Bards are made captivating, alluring, and mighty in front of their audiences. On the other hand, bards who study at the College of Glamour take this to the next level by incorporating otherworldly magic into their performances. You may motivate your teammates by providing them with healthy and instant safe travel. When you perform for at least one minute in front of an audience, you can try to enchant them for up to an hour, during which they will scream your praises and protect you against hecklers. Your power will be radiated in a beautiful aura as you develop, giving you the ability to command others, making it harder for them to harm you or prohibit them from assaulting you at all.

School of War Magic

A distinct arcane tradition that combines evocation with abjuration, with spells employed for both damage and defense. Their spells are equally as lethal, but their reasons are strong enough to deflect harm in combat, where they also serve as master strategists. Adherents of the School of War Magic learn to employ their spells as shields as early as the second level, along with the talent of Tactical Wit. At level 10, the Wizard knows Durable Magic, which gives them an additional +2 to their AC. This is an excellent setup for the traditional combat mage.

Circle of the Moon Druid

Depending on the module, some DMs believe this construct to be overpowering – and they are correct. This class, sometimes known as Moon Druids, is a good choice for players who wish to explore the shapeshifting aspect of this class. This class obtains the ability to assume a Wild Shape at the second level, and this might be a fighting animal or something more benign like transportation. This is expanded to elemental forms at level 10 and nearly any shape you choose at level 14 when you use the Alter Self transmutation ability, generally reserved for Wizards and Sorcerers.


Every Warlock has a divine patron, generally of the dark side. However, this isn’t always the case, as in this example, the alien monster emerges as hand-held weaponry. This spellcasting class has some melee capabilities and some outstanding spellcasting capabilities. You acquire a Shield spell at the first level and a Blur spell at the second level, suitable for any melee combat class. Sentinel, which grants you additional attacks, and Warcaster, which gives you an Advantage on Concentration checks, are valuable features.

Origin of the Sorcerer: Shadow Magic

Xanathar’s Guide fundamentally alters how we perceive classes that have been pigeon-holed into preconceptions. Another way it accomplishes this is by infusing necromancy into several of the classes. The darkness of the Shadowfell has touched sorcerers who obtain their power in this manner and, as a result, have taken on some of its characteristics. Darkness is your ally; you can teleport up to 120 feet or take a shadowy shape to increase damage resistance in poor light or complete darkness. In addition to temporarily avoiding death, you may call a dog of evil omen to hunt and attack your enemies.


Q1: What is included in Xanathar’s Guide to Everything?

  • Ans: This guide contains dozens of new spells as well as random character backgrounds. The guide also includes a variety of tools that provide Dungeon Masters with novel ways to use traps and other games.

Q2: Is Xanathar’s Allusion to Everything Official?

  • Ans: Because chapters in the book mirror something that is the official Core rule, the information included in Xanathar’s contents at the end of chapter 2 is of the Variant type.

Q3: How Many Spells Does Xanathar’s Handbook Have for Everything?

  • Ans: Around 95 different spells are gathered in this Xanathar’s Guide to Everything. The best collection of rules for dungeons and dragons players is probably Xanathar’s Guide To Everything.

 Q4: What is the total number of spells in Xanathar’s Guide to Everything?

  • Ans: Xanathar’s Guide to Everything contains 95 spells.

 Q5: Is Xanathar’s Everything Guide worth buying?

  • Ans: Xanathar’s Guide to Everything is a must-have for any Dungeon Master or player looking to maximize their next Dungeons & Dragons campaign.

 Q6: Is’ Forgotten Realms’ Xanathar’s Guide to Everything?

  • Ans: In the Forgotten Realms, Xanathar’s Guide to Everything is a 5th-edition Dungeons & Dragons sourcebook.

 Q7: Is Tasha’s all-encompassing cauldron superior to Xanathar’s Guide?

  • Ans: Despite these similarities, each guide lends itself to achieving specific objectives. Only Tasha’s book contains new magical items, while the others do not.

 Q8: Is Xanathar a tyrant of the eyes?

  • Ans: It thus discovered that the Xanathar was a fellow eye tyrant from a different hive, and devised a plan to eliminate a rival while gaining more power in one fell swoop.

 Q9: Who made Xanathar?

  • Ans: Xanathar’s Guide to Everything is a Dungeons & Dragons fantasy role-playing game sourcebook published in 2017.

Q10: Is Xanathar a boy?

  • Ans: Before becoming a crime lord, Xanathar was simply known as The Eye. He is an elderly, greedy, and paranoid Graypeaks Hive Beholder.

 Q11: Do you require Xanathar’s all-knowing advice on everything?

  • Ans: Xanathar’s Guide to Everything is a must-have for any Dungeon Master or player looking to maximize their next Dungeons & Dragons campaign.

 Q12: What is included in Xanathar’s all-encompassing guide?

  • Ans: The Player’s Handbook contains 32 new subclasses for the character classes (PHB), 95 new spells, a collection of racial feats, and a system for creating a randomized backstory for your character.

 Q13: How many eyes does the Xanathar have?

  • Ans: There were eleven of Xanathar’s eyes. They were known as the Eleven Eyes of Xanathar. They were Kirukeskai’s most trusted agents, bearing the title “the Xanathar.”

 Q14: Can Xanathar communicate in common?

  • Ans: He is fluent in both Common and Dwarvish.

 Q15: Where can you find Xanathar?

  • Ans: Xanathar’s Lair is an ancient dungeon complex built by Netherese wizards and expanded over time by beholders. A long tunnel connects it to the subterranean town of Skullport (area X4).

 Q16: What kind of adventure is Xanathar up to?

  • Ans: Xanathar’s Wrath is a Dungeons & Dragons 5th edition adventure module set in the Forgotten Realms. It is part of the D&D Adventurers League’s Waterdeep series of adventures.

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