- Armor Class: 8
- Hit Points: 22 (3d8 + 9)
- Speed: 20 ft.
STR | DEX | CON | INT | WIS | CHA |
13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
Actions
- Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1)bludgeoning damage.
- Saving Throws: WIS +0
- Damage Immunities: Poison
- Condition Immunities: Poisoned
- Senses: Darkvision 60 ft., Passive Perception 8
- Languages: understands the languages it knew in life but can’t speak
- Challenge: 1/4 (50 XP)
- Proficiency: Bonus +2
Attributes
AC | 8 |
Alignment | Neutral Evil |
CHA | 5 |
CON | 16 |
Challenge Rating | 1/4 |
Condition Immunities | Poisoned |
DEX | 6 |
HP | 22 (3d8+9) |
INT | 3 |
Immunities | Poison |
Languages | Understands All Languages It Spoke In Life But Can't Speak |
Passive Perception | 8 |
Roll 0 | Slam 1d20 + 3 1d6+1 |
STR | 13 |
Saving Throws | Wis +0 |
Senses | Darkvision 60 Ft. |
Size | Medium |
Speed | 20 ft. |
Type | undead |
WIS | 6 |
FAQ’s
Q1.Do zombies have sufficient self-preservation to run for their existence or unlife?
- Zombies take the most direct route to any foe, unable to understand obstacles, tactics, or hazardous terrain. Zombies take the most direct route to any foe, unable to understand obstacles, tactics, or unsafe terrain.
Q2.Can participant characters become zombies? And if they can, what changes?
- Yes, however possibly now not as you think. In Dungeons & Dragons, zombies are now not contagious, and being bitten via one does not flip you into a zombie.
Q3.How to stabilize a monster change (zombie)?
- Assuming all of your gamers have equipped get entry to fireplace damage, that is a fine halving of the zombies’ hit points. You now have a zombie below your manager and the participant receives to make a new character.
Q4.Can we make a skeleton from a zombie?
- Yes, however, you may have to kill it and strip the flesh off first. Not always in that order. Peeling the flesh off of a zombie would motivate it to fall aside and die.
Q5.What injury kind vulnerability makes sense for disease-based Zombies as a substitute than being undead?
- If injury reduces the zombie to zero Hit Points, it ought to make a Constitution saving throw with a DC of 5+the harm taken, until the harm is radiant or from a fundamental hit. On a success, the zombie drops to 1 hit factor instead.
Q6.Does the Instant Death rule apply to zombies too?
- Always comply with this golden rule when you DM for a group: Make selections and adjudications that decorate the excitement of the journey when possible.
Q7.Is a zombie’s Undead Fortitude about injury from a present-day attack, or from all attacks?
- It’s the harm that decreased the zombie to zero hit points.
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