Archmage 5e (5th Edition) Monster In Dnd Monsters

Actions

  • Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Attributes

AC12 (15 With Mage Armor)
AlignmentAny Alignment
CHA16
CON12
Challenge Rating12
DEX14
HP99 (18d8+18)
INT20
LanguagesAny Six Languages
Passive Perception12
ResistancesDamage From Spells; Non Magical Bludgeoning, Piercing, And Slashing (From Stoneskin)
Roll 0Dagger 1d20 + 6 1d4+2
STR10
Saving ThrowsInt +9, Wis +6
SizeMedium
SkillsArcana +13, History +13
Speed30 ft.
Spell BookFire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp, Detect Magic, Identify, Mage Armor, Magic Missile, Detect Thoughts, Mirror Image, Misty Step, Counterspell, Fly, Lightning Bolt, Banishment, Fire Shield, Stoneskin, Cone Of Cold, Scrying, Wall Of Force, Globe Of Invulnerability, Teleport, Mind Blank, Time Stop
Typehumanoid (any race)
WIS15

 

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