- Armor Class: 17 (Natural Armor)
- Hit Points: 161 (14d10 + 84)
- Speed: 30 ft., fly 90 ft.
- Saving Throws DEX +6, WIS +7, CHA +9
- Damage Immunities Lightning, Thunder
- Senses Darkvision 120 ft., Passive Perception 13
- Languages Auran
- Challenge 11 (7,200 XP)
- Proficiency Bonus +4
Actions
- Multiattack: The djinni makes three scimitar attacks.
- Scimitar: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).
STR | DEX | CON | INT | WIS | CHA |
21 (+5) | 15 (+2) | 22 (+6) | 15 (+2) | 16 (+3) | 20 (+5) |
Attributes
AC | 17 (Natural Armor) |
Alignment | Chaotic Good |
CHA | 20 |
CON | 22 |
Challenge Rating | 11 |
DEX | 15 |
HP | 161 (14d10+84) |
INT | 15 |
Immunities | Lightning, Thunder |
Languages | Auran |
Passive Perception | 13 |
Roll 0 | Scimitar 1d20 + 9 2d6+5+1d6 |
STR | 21 |
Saving Throws | Dex +6, Wis +7, Cha +9 |
Senses | Darkvision 120 Ft. |
Size | Large |
Speed | 30 ft., fly 90 ft. |
Spell Book | Detect Evil And Good, Detect Magic, Thunderwave, Create Food And Water, Tongues, Wind Walk, Conjure Elemental, Creation, Gaseous Form, Invisibility, Major Image, Plane Shift |
Type | elemental |
WIS | 16 |